This is a pretty challenging game and you'll likely have to retry the 19 chapters multiple times before you figure out exactly what Ghost Trick wants you to do, but the inventive gameplay kept me from feeling frustrated. It involves a lot of trial and error and solutions aren't always logical, but the experimentation is usually great fun. For example, you may have to extend an umbrella to knock a girl's headphones into an aquarium so that she can't use them and so that she can hear (and hide) when a hitman comes knocking. Remember Pee-Wee Herman's Breakfast Machine? Many levels require you to build your own contraption that eventually results in a series of reactions leading to success. Since you are a bodiless spirit, you must inhabit (or haunt) objects and manipulate them in order to achieve your goals. Ghost Trick is an ingenious take on point-and-click adventure games. You quickly realize that there is more to this story than just your own murder, and with the help of a spunky redhead detective who has a bad habit of dying on the job, you'll uncover a national conspiracy. That said, experiencing the unraveling mystery and its colorful cast are enormous parts of the package. The zany story is entertaining and you do meet lots of interesting people, but sometimes you just want a game to shut up and let you play. These details won't bother fans of Japanese games, but not everyone appreciates them. It's not a translation issue there are just some things that are meaningful to the Japanese that don't carry as much weight in our culture. Ghost Trick was very obviously developed in Japan - characters are flamboyant, reactions are over exaggerated, and there is some awkward dialogue. The animation in Ghost Trick really has to be seen to be believed. It's probably the most impressive animation I've ever seen in a video game. The 2D sprites move more fluidly than even some cartoons and it's a joy to simply watch characters dance around onscreen. The best reason to play Ghost Trick is for the amazing animation.
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